Caustic Forecasting: Unbiased Estimation of Caustic Lighting for Global Illumination

نویسندگان

  • B. C. Budge
  • John C. Anderson
  • Kenneth I. Joy
چکیده

We present an unbiased method for generating caustic lighting using importance sampled Path Tracing with Caustic Forecasting. Our technique is part of a straightforward rendering scheme which extends the Illumination by Weak Singularitiesmethod to allow for fully unbiased global illumination with rapid convergence. A photon shooting preprocess, similar to that used in Photon Mapping, generates photons that interact with specular geometry. These photons are then clustered, effectively dividing the scene into regions which will contribute similar amounts of caustic lighting to the image. Finally, the photons are stored into spatial data structures associated with each cluster, and the clusters themselves are organized into a spatial data structure for fast searching. During rendering we use clusters to decide the caustic energy importance of a region, and use the local photons to aid in importance sampling, effectively reducing the number of samples required to capture caustic lighting.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Enabling Increased Complexity for Realistic Image Synthesis

This dissertation discusses work that enables the realistic image synthesis of very complex scenes. Some of the work herein describes approaches for modeling more complicated scenes, while other portions describe algorithms for accelerating the rendering of complex scenes. First we propose a simple method for modeling and rendering refractive objects that are nested within each other. The techn...

متن کامل

Realtime Caustics using Distributed Photon Mapping

With the advancements in realtime ray tracing and new global illumination algorithms we are now able to render the most important illumination effects at interactive rates. One of the major remaining issues is the fast and efficient simulation of caustic illumination, such as e.g. the illumination from a car headlight. The photon mapping algorithm is a simple and robust approach that generates ...

متن کامل

Real-time rendering of approximate caustics under environment illumination

We present a real-time GPU caustics rendering technique for dynamic scenes under environment illumination taking into account light occlusion. The dynamic scenes consist of caustic objects (reflective and/or refractive objects which produce caustics) and receiver objects (non-reflective and nonrefractive), that can be translated and rotated. As the light source, we consider environment illumina...

متن کامل

Improving Image-Space Caustics Via Variable-Sized Splatting

Interactivity requires tradeoffs to achieve the right balance between rendering quality and speed. In practice, today’s applications restrict lighting to mainly direct illumination, sometimes augmented by precomputed transfer techniques for diffuse global effects. Dynamic high-frequency specular effects, such as caustics, are largely lacking due to the high costs for recomputation each frame. R...

متن کامل

Progressive Point-Light-Based Global Illumination

We present a physically-based progressive global illumination system that is capable of simulating complex lighting situations robustly by efficiently using both light and eye paths. Specifically, we combine three distinct algorithms: point-light-based illumination which produces low-noise approximations for diffuse inter-reflections, specular gathering for glossy and singular effects, and a ca...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • Comput. Graph. Forum

دوره 27  شماره 

صفحات  -

تاریخ انتشار 2008